The game was made in Clickteam Fusion, with art and sound by https://jon11888.itch.io/

It's more like a prototype than a finished game.

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Interesting idea for a game (having it so that each npc has two upgrades they could provide, and so that upgrade combinations can allow the player to enter different areas)

It took me a while to realize that you could hold the button to send out multiple projectiles, which made the wall projectiles a lot more useful.

Music is a little loud at the moment, but I'm impressed by anyone who can make their own art and sound assets. The sprites were kinda cute in how they would fly into the air or float to the bottom of the screen, with little speech text.

Clickteam Fusion...wasn't that the engine that the FNAF games used?

Overall, great job on the game, even if it is more of a prototype.

I appreciate your feedback. Thanks for checking it out despite the rough state it was in.

I don't know if I'll revisit or improve on this specific game, but I'll be sure to use what I learned from making it on other projects going forward.

FNAF is the best known game made with Clickteam Fusion. I would say that as an engine it is about as versatile as Gamemaker Studio, but a little bit easier to learn (for me anyways, learning curves are at least a little bit subjective.)

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Hey, as long as you learn something from it, then it is worth it!